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Encoding and output

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Encoding

When a key on a keyboard is pressed, the equipment to which the keyboard is attached needs to know the identity of that key. Thus, some means is required to uniquely identify each key and provide its numeric code. This code may be an arbitrary number (such as model-specific or protocol-specific scancode) or it may be an externally-specified number such as the ASCII code for the key.

There have been numerous solutions to this requirement over the decades. Since the 1980s, this task has commonly been performed by a microcontroller within the keyboard, either on the same PCB as the switches, or on a separate board (the latter being always the case with membrane keyboards). Microprocessors were introduced between 1969 and 1971, so keyboards designed prior to this date could not take advantage of them. Instead, wiring or logic circuitry within the keyboard or encoding within the switches themselves served this function. The first microprocessor-based keyboards appear to have been introduced in 1977.

Encoding can be broadly divided into “static” and “scanning” types. So-called “static” techniques are entirely idle until a key is struck; with no oscillator, they do not generate RFI. Some manufacturers such as Stackpole (referring in their case to Stackpole/Magsat keyboards) avoided scanning in part because of the extra cost of dealing with RFI. Scanning keyboards also require a significant amount of logic that one presumes was prohibitively expensive in the 1960s. Around 1970, scanning encoding was introduced; it was more flexible than static encoding (in designs where the key configuration was held in ROM or EPROM), and it allowed the centralisation of the electronics necessary for the growing capacitive keyboard market. Scanning works well with cheap, simple mechanical switches as it makes de-bounce practical, and it allows full N-key rollover with such switches, at a cost of only one diode per key, and practical rollover (what is now called two-key rollover) without diodes.

Encoding keyboards

“Coding” or “encoding” keyboards and switches define the output bits of each key within the key itself. When the key is pressed, the output code is directly generated as a series of parallel bits. There is no need to process matrix co-ordinates or wiring grids: the identity of the key is directly generated from the key itself. Such approaches prevented the need for what was then complicated and expensive electronics, but the encoding process was often bulky, complicated to assemble (every switch needed to be assembled or wired with its dedicated output code), and generally unable to detect simultaneous keypresses (as the keys generally shared a common output bus). As the cost of electronics fell and matrix scanning became affordable, encoding keyboards fell out of favour, allowing much smaller and simpler keyboards to be assembled.

Electromechanical encoding keyboards

Soroban Engineering’s 1963 general catalogue indicated that they received their first order of “one $430 Custom Coding Keyboard” in 1954. It’s not known when they produced their full alphanumeric keyboard, although they filed a patent in 1959 for a suitable implementation (a modification of the design in the patent filed in 1955) and this is detailed in the catalogue as the FK-2. The encoding is held in bars that run the width of the keyboard, as a combination of narrow and wide slots across the length of the bars. Keypresses mechanically trigger a solenoid that releases the spring-loaded encoding bars. The key presses a transverse bar into the slots in the encoding bars; narrow slots in encoding bars cause the key bar to constrain them in place while wide slots allow the bar to move freely. The bars that move press switch contacts that encode the output. The arrangement, which was described in patents filed in 1955 and 1959, is a complex system with many moving parts. The key is held in place until it has registered and is then released.

Photoelectric encoder keyboards

Photoelectric encoder keyboards use light beams interrupted by slotted shutters to encode keystrokes. Each light beam encodes a single bit of output. The output codes are defined by the presence or absence of slots or holes for each light beam. The following illustration depicts a generalised idea of how such a keyboard functions:

Although patents for such arrangements go back at least as far as 1945, the oldest known such keyboard at present is Invac’s PK-144 that was advertised in 1962. Invac first filed a patent in 1960 for an encoder designed around a manual typewriter; this was followed by a patent filing in 1961 for a dedicated photoelectric keyboard. Invac’s models used a ball bearing tray interlock to physically prevent more than one key being pressed simultaneously, as well as solenoid-driven latch to keep the shutter in place long enough to register the output.

In its standard form, such keyboards do not allow more than two-key rollover, as placing two shutters across the light beams would result in incorrect output. Interlocking can be physical as with Invac keyboards, or electronic as with Viatron’s implementation from 1969 that used constant-weight encoding. Standard Elektrik Lorenz filed a patent for semi-transparent shutters that limit the light reaching the photodetectors rather than block it, a design which used in conjuction with special electronics allows for multiple-key rollover at the expense of not being able to detect when a key is held.

Encoding switches

Various manufacturers designed self-encoding switches (referred to as “encoding” or “coding” switches). These are discrete switches that directly output the binary code of the character they represent, rather than a complex mechanical assembly such as the aforementioned photoelectric keyboards. As a result, all the switches within such a keyboard sit on a common bus at least eight bits wide: one VCC line to power all the switches, and seven output lines to receive the output bits, such as the ASCII codes of each switch. The switches are supplied by the manufacturer unconfigured, and they are each set to their appropriate code when the keyboard is assembled. This takes the form of clipping or bending terminals, or fitting interconnecting pieces between the switch and each bus line.

The earliest known type is Micro Switch KB, introduced around 1964. These provided 8-bit output. Around 1969, Mechanical Enterprises introduced an encoding keyboard switch model within their Mercutronic family. These provided ten output bits (eleven in the patent), and were solderless, using conductive lines on the back of adhesive tape to form the bus. The diagram below is based on the Mercutronic design, simplified to 7-bit output:

This approach has a major advantage in that no logic circuitry is needed to identify each key. However, there is also a disadvantage of using a common bus, as rollover is not possible: pressing two more keys simultaneously will jam the bus. Thus, a method is required to determine when two or more keys are pressed at once. Mechanical Enterprises resolved this by detecting the current in a specific bus line. The terminal for this line was fitted with a resistor so that current flowing out of that terminal would be limited. When a second key is pressed concurrently, it also feeds the same bus line, through another resistor of the same value. Two parallel feeds from the same source through identical resistances results in the effective resistance being halved, so the current will double. The higher current would demonstrate to the control circuitry that two or more keys were active at once, and it could then disregard any output until the correct current level was restored (such as when the first key completes its release). This is illustrated in the diagram above.

There is another problem with this approach: current is able to enter an inactive switch through any active bus line, pass through the current distributor, and then re-enter the bus. Thus, even an inactive switch will jam the bus. Two solutions to this problem are known:

The need to physically assign each switch with its own output code does require considerable assembly effort, since every switch needs to be modified individually.

Encoding switches were utilised, because Micro Switch KB encoding switches—seemingly introduced in 1964—were still in production at the end of 1969. However, no equipment has yet been observed containing encoding switches, with the exception of the garish example model in Micro Switch’s brochure.

Capacitive encoding

Around 1967, IKOR introduced a capacitive encoding system. Each output bit was represented by a capacitive AC coupling between an aperture on an emitter plate and corresponding PCB track. An electrostatic shield fitted to each key prevented this coupling from taking effect while the key is not pressed. Holes in these shields defined the bit pattern assigned to the key, and pressing the key caused the holes in the shield to line up with the emitter apertures and sensing tracks, allowing the code to be read. This implementation was vertically bulky, even with the apertures and holes placed into two columns, and the design did not seem to last for many years.

Conductive encoding keyboards

Donnelly Mirrors filed patents in 1972 for an encoding system based on formations of tiny contact fingers. The plunger in this design presses down onto an elastomeric sheet that presses in turn into a thin, etched metal layer from which the switch contact fingers are formed. Just as with Micro Switch KB, the strobe connection is made last, this time by altering the finger shape so that the strobe finger is the last one to complete a connection. The logic circuitry handles the rollover conditions, and recreates the lost strobe signal when a clash condition has cleared. Due to the impossibility of depicting this arrangement with mere two-dimensional hatched and outline drawings, it may be that the precise formation of such keyboards will not be known until one is observed; exploded isometric illustrations would have shown the design far more clearly.

Wired inductive encoding

Wired inductive encoding uses ferrite core transformers to generate the output codes. Under actuation conditions, electric pulses fed into the drive line are induced via the ferrite core into the sense lines. Flying leads or PCB tracks are routed through the appropriate cores to define which bits of the output code are 1s. The precise history of this technique is a little unclear. Broadly, there are two approaches to this technique: conductive switching and inductive switching. NAVCOR’s model 1067 reed switch keyboards used the conductive option, where the ferrite core arrangement was used solely for encoding; Data Electronics also filed patents on this technique although no further details or examples are known. The diagram below shows a simple example, with two switches and a three-bit output:

The second switch (B) is active, and alternating current is passing through it. This induces a current through the ferrite cores of bits 1 and 0, causing those bits to register. It is not possible for current to be induced from the bit 1 core to the bit 2 core via the other switch’s circuit (A), because that circuit is open. Thus, only the cores associated with the active switch (B) generate a 1 in the output code. NAVCOR’s model 1067 reed switch keyboards routed the switch output through 13 ferrite cores, one per bit. Although only nine cores were needed (eight output bits plus strobe), the drive lines through the ferrite cores were formed from PCB tracks, and space limitations required the upper four bits to be split into two sets of four cores.

The ferrite cores can also form part of the switch itself. Ferrite core sensing uses some means to enable and disable the inductive coupling. The best-known manufacturer of ferrite core sensing is ITW, whose Series 550 keyboards used ferrite cores for both switching and encoding. Series 550 keyboards have a single ferrite core for each switch, and all switches share a set of sense lines, one sense line per output bit. By selectively feeding these sense lines through switches according to the bit patterns required, the encoding of each key was defined through which sense lines were present. The following diagram is derived from the illustration in US patent 3638221 “Solid-state keyboard” filed in 1969, adapted to show full 7-bit ASCII encoding for keys Q–Y:

The blue loop in the diagram above is the signal line, that sends pulses of electricity through the ferrite cores. In the Licon designs, the ferrite cores are saturated (suppressed magnetically), with the magnets that saturate the core moved out of the way when the key is depressed. This detail is not depicted for clarity: the diagram shows only the inductive encoding process. Such keyboards were probably only produced for a few years, with Licon moving over to PCB-mounted switches and most likely a matrix scanning technique. PCB-connected switches have been seen as early as 1971.

A Micro Switch RW Series 57RW1-2 keyboard has been found with what appears to be a hand-made inductive encoder. Here, flying leads from the switches are routed through seven ferrite cores.

Diode matrix

A diode matrix is a grid of circuit pathways with the row–column intersections connected by diodes. A diode matrix is a precursor to integrated circuit ROM, where each bit is set by the presence or absence of a diode. Instead of using a silicon chip, discrete diodes are soldered to a printed circuit board. Each intersection with a diode passes current from the row into the column, encoding a 1. Where a diode is omitted, no current can pass, and this encodes a 0.

For computer keyboards, diode matrices are a more pragmatic approach to character encoding. They offer logic-free character encoding without the need for a space-consuming parallel bus or special switches. Instead, the diode matrix functions as a lookup table, into which each switch is connected. When a key is depressed, current passes through the switch into a row of the matrix. The switches themselves are not wired into a matrix arrangement: each one has its output wired directly to a row in the diode matrix.

In theory, all the keyboard’s logic circuitry then needs to do is read all the columns of the matrix to receive the character code. The following diagram illustrates a diode matrix layout suitable for this purpose:

Diode matrix lookup tables were a successful and commonplace design around 1970, with numerous examples discovered to date. However, most if not all of the examples discovered do not seem to operate in such an obvious manner. The unidentified Micro Switch KB–based example has a straightforward-looking matrix, but the codes defined by the diodes are not ASCII, and appear to be some kind of scancode set. The Potter Instrument matrix is particularly complex. The Scantlin diode matrix may apply simplifications to reduce the diode count, as there seems to be no more than two diodes per key. Tracing the matrices is not easy from photographs because the reverse side of the matrix PCB is often not depicted.

The following examples are known:

The diode matrix implementation was short-lived. A diode matrix consumes a lot of space, either at the back of the keyboard, or on its own circuit board below the switches, and it requires significant additional assembly work. Microchip-based implementations would soon render it obsolete. The diode matrix design retains the limitation of encoding switches in that rollover is impossible. The second key cannot be understood until the first key is released.

Two-of-N code

Two-of-N is a form of constant-weight code where in this instance two and only two bits are always set, and all other bits are cleared. For example, in 2-of-7 code, only the following bit patterns are valid, a total of 21 permissible non-zero values out of the possible 127:

2-of-7 code, possible values
Bit 6 Bit 5 Bit 4 Bit 3 Bit 2 Bit 1 Bit 0
0 0 0 0 0 1 1
0 0 0 0 1 0 1
0 0 0 1 0 0 1
0 0 1 0 0 0 1
0 1 0 0 0 0 1
1 0 0 0 0 0 1
0 0 0 0 1 1 0
0 0 0 1 0 1 0
0 0 1 0 0 1 0
0 1 0 0 0 1 0
1 0 0 0 0 1 0
0 0 0 1 1 0 0
0 0 1 0 1 0 0
0 1 0 0 1 0 0
1 0 0 0 1 0 0
0 0 1 1 0 0 0
0 1 0 1 0 0 0
1 0 0 1 0 0 0
0 1 1 0 0 0 0
1 0 1 0 0 0 0
1 1 0 0 0 0 0

Two-of-N codes serve as an intermediate representation of key identity, between the switch and the final output code. Additional logic is required to convert between the two-of-N codes and the final output codes, such as ASCII or EBCDIC.

Few keyboards are confirmed to use two-of-N codes; chief amongst these are Micro Switch’s Hall effect keyboards, in particular SW Series, but it is likely that it was also used with their RW Series reed keyboards. The keyboard made by Bendix for NASA is almost certainly two-of-N, from the circuit layout, complement of TTL and the double-pole switches. Zbrojovka Brno Consul keyboards made with TESLA contactless keyboard encoders are also two-of-N, confirmed from a circuit diagram supplied with one such keyboard.

National Semiconductor’s MM5745 and MM5746 single-chip encoders both support 2-of-13 encoding, but a keyboard using either chip has yet to be discovered. The Electronic Design article Focus on Keyboards (vol. 20 no. 23, 9th November 1972, [ED1972-FOK]) depicts two models of Maxi-Switch keyboard, one MOS-encoded and the other TTL-encoded; the MOS-encoded model has a pattern of PCB tracks that appears to be a two-of-N arrangement. The switch type used in the Maxi-Switch keyboards is not explained, but from their cylindrical shape, they are likely to be 2700 series reed switches, which were also advertised in 1972. No mention of 2700 series supporting double-pole operation is known, but it was common for reed keyboard switches to offer that configuration, making them suitable for two-of-N encoding.

In two-of-N keyboards, each switch is wired with two output paths, one for each of the two active bits in that key’s intermediate code. Mechanical and reed keyboards would need either a diode for each output or double pole switches to prevent wrong-direction current flow. However, dual output Hall effect sensors are perfectly suited to driving a two-of-N encoder and it is likely that that this was a deciding factor in providing SW sensors with dual outputs. In Micro Switch’s Solid State Keyboards brochure from 1973, they noted:

A unique two-of-n code is developed from the two isolated outputs available from each key switch. This code is used to address the keyboard encoder, thus eliminating the need for complex and costly scanning techniques.

The diagram below shows a portion of a Hall effect keyboard with dual-output sensors, wired in a two-of-N arrangement:

You may notice that all the switches are powered up at all times. This approach is simple but it does require considerably more power than a matrix scan keyboard. When a key is pressed, its two outputs enable two bits of data input into the encoder:

These intermediate codes are very sparse, and require more bit lines to represent the range of keys present that regular scancodes or ASCII codes.

When two keys are pressed simultaneously, the input into the encoder is illegal:

Here, the two-of-N code has three digits set, which is not permissible. As such, the keyboard circuit itself has no rollover capability. With switches that remain active while pressed, the encoder needs a way to detect such collisions. Micro Switch keyboards with DTL or TTL encoding logic require an electrical monitor circuit to detect collisions, while MOS-encoded and intelligent keyboards can simply observe that too many bits are set. Under collision conditions, keyboard output is suspended until only one key remains pressed. During rollover conditions, so long as the first key is released before the second, the keyboard will still output the keys in the correct order. Micro Switch also solved the clash problem of direct encoding by producing switches that only register for a tiny fraction of a second. By the time that the operator has pressed the next key, the previous key will have shut off its output even if it remains held. Although this can be achieved with a mechanical switch (as with Micro Switch PB Series or Cherry’s equivalent) this ability is much better suited to IC-based switches. Modifier keys such as shift do require switches that continuously generate output while held.

The number of keys available for N output lines is the sum of the sequence 0+1+2+3+… up to the Nth term. Some possible values are given in the table below:

Keys per N output lines
Lines Max. keys
2 1
5 10
11 55
12 66
13 78
14 91
15 105
16 120
32 496

With Micro Switch keyboards, N in the range of 11–16 are viable for MOS-encoded keyboards with a ROM look-up table. For DTL or TTL-encoded keyboards with 7 or 8-input binary encoders, a full 32 lines is required for 8-bit output codes, as any two-of-N code with both active lines pointed to the same encoder IC is illegal.

Suitable switch configurations

Used with simple single-pole switches, two-of-N exhibits the same problem as with encoding keyboards, in that current will flow towards inactive switches and back out to unintended output lines:

With far fewer outputs than encoding switches, this is relatively easy to rectify. Hall effect switches are perfectly suited to two-of-N arrangements, as those with dual isolated outputs will not pass incoming current through their output transistors. Single-pole switches whose output branches on the far side of the switch contacts need a diode protecting each output. Although NAVCOR’s reed switches are only known to have been used with diode matrices, they have been observed with dual diode-protected outputs that would make them suitable for two-of-N encoding. Double-pole switches can be used instead, as these will not pass current between poles.

Magsat’s “flying magnet” switches were, in their standard design, fitted with a single common terminal and one or more output terminals. This made them suitable for both self-encoding (if fitted with a full nine contact sets: eight form A plus common) or two-of-N encoding (with the standard two form A model).

Output code conversion

There are different options for converting two-of-N codes into the final output codes, such as ASCII. Micro Switch noted in 1973:

We offer a great deal of flexibility in providing codes that meet your exact needs. With MOS (large scale integration), a variety of electronic options is available which can simplify your system as well as increase its versatility. Where encoding and system requirements are less complex, TTL (medium scale integration) encoding is used. Our encoding techniques can generate any code that you specify and in the number of modes necessary for your system. Totally unrelated codes may be generated by the same keys. For instance, a keyboard may be specified that generates two modes of USASCII and two modes of EBCDIC. Since we do not have to logically pair our encoding for multi-mode operation, you may pair characters in any way you choose. And for quick turnaround on prototypes and low volume orders we have programmable ROMs. So you can have your exact code required without long delays for new encoded designs. In other words, with our encoding techniques there are almost no limitations.

An example of the TTL encoding arrangement is given in the Mini Bee Computer Terminal Service Manual from 1974 (PDF pages 75–78). Here, 8-to-4-line and 7-to-4-line decimal encoders are used to produce the high and low nybbles for each character from a coding grid similar to a diode matrix. The general principle involved is illustrated in the following highly simplified diagram:

The output code is divided up into its high and low nybbles, and each non-zero nybble value (0x1 to 0x7 or 0xF) is given a separate column on a PCB. One output from each Hall sensor is connected to a column representing a high nybble value, and the other output is connected to a column representing a low nybble value. Groups of columns are fed into binary encoders that convert the index of the input into its binary representation. The encoder outputs are then placed side-by-side to form the complete output code. This way, the output value of each switch is set directly in the circuit wiring, in a manner similar to that of the diode matrix. Because many of the two-of-N codes are illegal here (where both active output lines are connected to the same encoder chip) a 7-bit keyboard requires 22 output lines, and an 8-bit keyboard requires 30. The encoding grid itself is almost as large as the whole keyboard, and necessitated the switches having a PCB of their own, connected all the way along one edge to the encoding board.

The circuit diagrams for the Mini Bee keyboard demonstrate that, in reality, the circuit is more complicated. For example, when the control key is held on an ASCII keyboard, bits 5 and 6 must be suppressed, while with shift held bit 4 must be cleared for number and symbol keys and bit 5 must be cleared for letter keys if the keyboard supports separate uppercase and lowercase. The encoder for the high values (9–15) of the nybbles must also set the highest bit when an input is active. The Mini Bee keyboard also uses an electrical monitor to detect clashes instead of pulse switches to prevent them. Additional circuitry will be present to handle the Repeat key used to request auto-repeat. Alternatively, this functionality could all be handled in software by giving the modifier keys their own dedicated lines on the PCB edge connector, allowing the operating system or ROM monitor the ability to make the adjustments. As noted later, microcomputers moved all this processing to the operating system, where code is cheaper than keyboard control hardware.

The diagram above shows that each switch is connected to two IC inputs using a grid. This is achieved using a double-sided PCB, with the grid columns on side and the grid rows on the other, with interconnects to assign each sensor output to a value. Switch outputs are fed into one axis of the grid, and the other axis is fed into the encoding circuit. This grid arrangement is visible in most of the keyboards in Micro Switch’s 1973 brochure. The use of a generic grid on the PCB allows the character encoding to be changed completely without needing to redesign the PCB or exchange any of the circuit components: the entire character encoding is defined solely in the interconnect pattern set in the grid. Detailed photographs of a keyboard using a very similar (if not identical) circuit to that of the Mini Bee keyboard can be seen in Micro Switch keyboard model 64SW1-4. The difference between the 64SW1-4 circuit and that of the Mini Bee keyboard appears to be minimal at most (although they use different PCBs); both use an electrical monitor circuit to detect keystroke clashes, and TTL binary encoding using RW-10038 and RW-10039 ICs, fabricated in the case of 64SW1-4 by Motorola as custom Micro Switch parts. The PCB used for the Mini Bee keyboard and the standard teleprinter keyboard model 53SW1-2 does however use a customised wiring arrangement without a generic grid.

Micro Switch soon introduced MOS-encoded keyboards, using a single-chip LSI encoder. This single chip replaced the electrical monitor and could also replace the entire coding grid, simplifying the circuitry considerably. By placing the intermediate-to-final code conversion into a ROM-based look-up table inside the encoder, a single PCB could provide any number of key arrangements with a simple change of ROM mask. As such, a single output bit trace could branch out to all switches sharing that value: there was no need for each switch to have fully-independent wiring as it would with a coding grid. The two-of-N codes produced by each key were likely sequential: the code for W could be the next one in sequence after the code for W. There were no longer illegal values as there were with the DTL/TTL-based encoding. This simplified the circuit design even further and allowed for a much smaller PCB. The PCB layout for a MOS-encoded SW Series keyboard with PCB code SW-11234 can be found on the MMcM/parallel-ascii-kbd Wiki on GitHub.

Other codes

Viatron used 4-of-8 encoding with the photoelectric encoder keyboards. This is a denser code that is better suited to a light beam keyboard.

Matrix scan

Matrix scan encoding has been the standard encoding method now for decades. Matrix scan seems to have first appeared in 1970 after being introduced simultaneously by Cherry and Clare-Pendar. In a matrix scan keyboard, each switch is placed at a grid intersection, as shown in the diagram below:

The grid co-ordinates can define the output code directly, but more typically a look-up table in ROM is used to translate from co-ordinates to output codes. The latter option is more flexible as it allows a single key to generate multiple unrelated output codes according to the active modifier keys.

Matrix scan is suitable for a number of switch types including conductive, inductive, Hall effect, photoelectric and capacitive. With the appropriate switch type and circuitry, true N-key rollover—full unlimited simultaneous key detection—is possible. Even with the cheapest implementations, any two keys can be detected simultaneously.

See the matrix scan page for more detailed information on the technique and its various implementations.

Identifying encoding types

Several encoding types are easy to identify: if there is a large array or grid of diodes, or photoelectric shutters, the method will be self-evident. Two-of-N keyboards with a discrete encoding grid are also easy to identify. Where there is only a single main chip, or an assortment of TTL components, the method is less obvious.

Keyboards with a microcontroller encoder most commonly use Intel MCS-48 and MCS-51 chips; look for part numbers containing models from those families, e.g. 8039, 8048, 8049, 8748 and 8051. The part number on the chip may contain additional prefixes and suffices that differ by second source manufacturer, e.g. Intel P8748AH, NEC 8048HC610 and D8048HC, and Signetics SCN8049H. There may even be an infix code, e.g. the Intel 80C51. Some practice is required to isolate the relevant digits.

A single chip encoder may also be a MOS LSI encoder; examine the list of known MOS LSI encoder models for a possible match.

In some cases it will be necessary to perform a web search for the model number on the chip to identify its purpose.

For TTL-based keyboards, drawing up an inventory of all the parts should give a fairly clear idea of the implementation method. The majority of the chips will be 7400 series TTL; the function of these chips can be located on the Wikipedia page list of 7400-series integrated circuits. Because 7400 series chips were made by a huge range of manufacturers, the part numbers take a number of forms; to identify a chip, ignore all prefix, infix and suffix codes. Motorola’s MC74CH03 is simply a high-speed CMOS (“HC”) variant of a 7403. The same applies to other product lines: a 9318DM is the ceramic-encased (“D”) military-grade (“M”) equivalent of the 9318PC plastic-encased (“P”) consumer model (“C”): the model number itself is simply “9318”, with manufacturers including National Semiconductor, Fairchild Semiconductor and AMD. Military-grade keyboards with 7400 series TTL will use 5400 series part numbers; these are functionally identical to the equivalent 7400 series parts. For example, SN5432J is a model 5432 quad 2-input OR gate and is equivalent to a 7432. On the Wikipedia list, the infix position is given as “x”, e.g. for SN7404 (Texas Instruments–made hex inverter), discard the Texas SN prefix and add “x” after “74”, giving “74x04”. As with microcontrollers and encoders, some practice is needed to identify chip model numbers.

Matrix-scan keyboards will require a pair of binary counters to maintain and sequence the matrix co-ordinates. This may be two chips, or a single dual-counter chip. Matrix-scan keyboards also require a clock signal to increment the column counter and signal each successive switch scan; this task could be handled by a dedicated timer (e.g. a 555) or by a Schmitt trigger fed from an RC circuit, or it could receive an external clock signal. A crystal oscillator is also possible, but less likely. Matrix-scan keyboards typically involve a selector or multiplexer chip to select the row for scanning, and a decoder or demultiplexer chip to examine each column; regardless of the exact chip type used, there should be a method of multiplexing and a corresponding method of demultiplexing.

Two-of-N keyboards implemented in TTL will require three or four binary decoder chips, which is a significant clue in itself. Other clues include the use of double-pole switches whose two outputs are wired separately, and a lack of a clock generator.

Keyboards that fit inside a computer are quite likely to use the host to perform part or all of the scanning process. Some computers may delegate some simple TTL tasks to the keyboard circuit and handle the remainder in the OS or on the motherboard, while others simply connect the keyboard matrix directly to the motherboard.

Output

Data formats

Character codes

Keyboards of the 1960s and 1970s frequently reported the character codes of the keys pressed. These codes were often ASCII: pressing the A key would output 0x41 (ASCII 65, “A”) to the host equipment. Pressing the return would send 0x0D (ASCII 13, carriage return); alternatively you could send 0x0A with the Line Feed key.

The IBM Personal Computer XT—introduced in 1983—used a proprietary keyboard protocol based on scancodes; when the clone market took hold, the XT keyboard protocol became a de facto standard, as did the AT keyboard protocol after the IBM Personal Computer AT (released a year later in 1984) was cloned. Before this, ASCII was the de facto standard output. ASCII keyboards could be paired with the kit computers; the Apple I did not ship with a keyboard, and the customer could connect it to any ASCII keyboard available on the market. This could be a hobbyist kit keyboard (such as the RS 277-117 described above) or any off-the-shelf keyboard, including widely-available purpose-built and surplus units.

A major limitation of this approach is that keys not defined in the character set cannot be reported. ASCII has a limited repertoire of 32 special characters, including tab, carriage return and space, as well as special codes for transmission control. However, the functions available on modern keyboards, ranging from Print Screen to Japanese input mode, were all outside of the scope of ASCII.

Additionally, ASCII keyboards did not necessarily make the modifier keys known. Pressing the A key would generate 0x41 (“A”) while pressing Control+A would generate 0x01 (start of heading). Pressing 1 would generate 0x31 (“1”) while pressing Shift+1 would generate 0x21 (“!”). The keyboard did not give the computer a choice: the modifier key would be handled internally and the modified ASCII code reported. This is very similar to how many keyboards now have an Fn key that causes the scancode of the key to change completely, without the host system being aware. The accessibility feature known as “Sticky Keys”—where the modifiers can be pressed in advance by users unable to press more than one key concurrently—relies on the operating system being able to detect modifier keys separately, which is not possible with a standard ASCII keyboard.

ASCII keyboards also differed by whether or not lowercase was supported. It was normal for 70s computers to not understand lowercase: the 1976 Apple I, 1977 TRS-80 and Apple II and 1980 Acorn Atom for example were all uppercase only. The Shift key on uppercase-only keyboards did not affect the alpha keys. In Cherry’s Switches & Switches Catalog C-73, their product range included B80-3766 ASCII tri-mode with support for uppercase and lowercase letters, and B70-4753 ASCII quad-mode with support for uppercase letters only.

Keypress bitmap

A signficant disadvantage of character code output is that, regardless of rollover behaviour, the computer is unable to detect which keys are held. This greatly limits the ability to implement keyboard control of games. IMSAI introduced an alternative behaviour in their IKB-1 Intelligent Keyboard: the keyboard can be switched into “verbatim” or “unencoded” mode, either by the user or (in compatible configurations) the host. In verbatim mode, the keyboard continually transmits the status of the matrix, one row at a time. Each row is transmitted as a single byte, with four bits identifying the row (from 0–15) and four more bits as the bitmap for active keys in that row.

The use of a keypress bitmap is a permissible option for USB to achieve N-key rollover; the vast majority of USB keyboards use a bitmap only for the modifier keys, as the boot protocol for keyboards has a rollover limit greater than the keyboard itself.

Scancodes

Modern keyboards report key presses as scancodes. A scancode is an arbitrary but fixed code assigned to each key. Some keys such as Enter and F1 have scancodes with a one-to-one relationship to the function of the key. In contrast, the scancodes of alphanumeric and symbolic keys do not define the result of pressing the key. For example, AT scancode 0x10 will result in a Q being typed on a QWERTY keyboard, and an A on an AZERTY keyboard. The host computer can interpret the keys as it desires, by translating scancodes to any choice of output characters or actions. Localisation of the keyboard will still require separate key legends, but no electronics changes are necessary, as the operating system takes care of the final key encoding. A major advantage of scancodes is that they are capable of reporting non-printing keys, such as F1, Menu or Insert, that have no ASCII code.

Another advantage of scancodes is that they can simplify the logic circuitry on the keyboard. The keyboard’s on-board circuitry is no longer required to store or generate ASCII codes; it can simply report the values of the row and column multiplexers used to scan the matrix, combined into a single integer. The more difficult work of converting matrix positions to character codes could then be transferred to the host system; this can be seen in the BBC Micro example above, where the operating system uses a look-up table to convert matrix positions into ASCII codes. In practice, most scancode-based keyboards do still contain look-up circuitry from the matrix positions to the scancodes.

Scancode-based keyboards also report modifier keys to the host; this can be with scancodes (as in AT) or within a bitfield (as in USB). In AT for example, left shift is scancode 0x2A, while in USB’s boot protocol keyboard interface it sets one of the bits in the modifier bit field. This allows the operating system to detect modifier keys directly, and filter them out or allow actions to be bound to them (especially in games). This was often impossible in older keyboards, where the modifier keys were not reported at all.

Signalling

The simplest signalling option is simply to expose the PCB traces to the switches on an edge connector on the PCB. In this arrangement, there is no encoding at all: each switch has its own contact on the connector, with a common ground. Keypads often used this approach, although those too could be encoded. There are also unencoded matrix keyboards, that expose the matrix rows and columns on the edge connector, but these are typically proprietary units for use inside specific equipment.

The simplest option for encoded keyboards is very similar: an edge connector that provides all the bits of the character code or scancode. These can be positive or negative logic, as explained below. Such connectors may also have separate conductors for non-encoded keys, such as those without ASCII characters. Cherry’s B80-3766 ASCII keyboard has 7-bit output with parity, as well as a 12-key pad on the right of non-encoded keys.

ASCII keyboards could also provide serial output. In Amkey’s 1991 Electronic Engineers Master catalogue entry, they advertise TTL serial, RS-232, RS-232C and RS-422 models, with RS-423 also available. GRI also offered TTL serial, RS-232 and RS-422. Both manufacturers offered a choice of bit rates.

There are also dedicated protocols designed to handle keyboard operation. These include IBM’s proprietary protocols for the PC/XT and PC/AT, both widely adopted by clone manufacturers, and Apple Desktop Bus (ADB) used with the Apple IIGS and the Macintosh II and later Macintosh models. ADB was a general purpose 16-device desktop protocol with daisy chaining, while the PS/2 protocol introduced with the IBM computer of the same name still required separate mouse and keyboard ports, and peripherals would not function when connected to the wrong port.

Logic levels

Logic circuitry can take the form of “positive logic” or “negative logic”. In positive logic, true is indicated by a higher voltage (such as +5 V) and false is indicated by a lower voltage (typically 0 V). In negative logic, true is indicated by a lower voltage than false. Negative logic was created to accommodate older transistor technology, but as both methods have advantages, they can be used together. Hex inverter ICs are used to transform up to six data lines from positive to negative logic at once, and these are commonly found in old keyboards.

Keyboards that output scancodes or character codes directly need to generate the correct logic levels for the equipment to which they are interfaced: the output must use either positive or negative logic as called for. The type of logic used can be defined in the factory by the circuitry within the keyboard (and thus the user must buy the appropriate model for their needs) or, as with RS’s 277-117, both logic types can be provided simultaneously, with the user expected to wire up the appropriate outputs for their equipment.

Strobe

Keyboards with parallel output required some means to indicate to the host equipment when a key has been pressed. This was achieved with a strobe line from the keyboard: the strobe signal instructs the host to examine the data lines for a character code. The strobe line could remain active until the host acknowledged that the character code was read, or it could send a pulse only. This meaning of “strobe”—a data-ready indication—is different from the usage found in matrix scanning, of sequential addressing of a multiplexer. A common means of repeating a key was to simply transmit continuous strobe pulses, instructing the host to keep reading the same character off the data bus. In many cases this was done using a Repeat key that would drive a timer to repeat the strobe signal.

The host could expect positive-going or negative-going strobe pulses, and generic keyboards could be found with both strobe signals on separate lines on the connector. The strobe signal could be divided, with one side going through a NOT or NAND gate to invert the signal.

Keyboards designed to be integrated into a host device could instead generate an interrupt directly, such as with the BBC Microcomputer keyboard. AT and PS/2 keyboards also use CPU interrupts to signal keypresses, but these interrupts are issued by the I/O hardware inside the computer, rather than by the keyboard directly.

Modes

The historical term of “mode” is very similar to the modern term of “layer”: it refers to the maximum number of different output codes available per key. The budget desktop keyboards supplied with computers and available in retail are normally single-mode, because the modifier keys are managed by the operating system. Laptop keyboards are frequently dual-mode, because they need an Fn key to simulate the keys that are not physically present due to size constraints. More expensive keyboards may also be dual-mode, to offer media control functionality on the Fn layer.

The mode count is much more significant in the days of TTL-driven ASCII keyboards. A single-mode keyboard would only generate one ASCII code per key: there would be no shifted characters of any kind. A dual-mode keyboard might offer a Shift key for extra symbols, or it may offer a Control key for generating ASCII control characters. A tri-mode keyboard could offer Shift and Control combinations but not both simultaneously: pressing Control+Shift+A would have to be interpreted as either Control+A or Shift+A (Cherry’s B80-3766 gave precedence to Shift under these conditions). A quad-mode keyboard might extend the modifiers to permit Control and Shift simultaneously. For example, Cherry advertised B70 Teletypewriter Series quad-mode keyboards with uppercase-only output. The key marked “M”/“]” for example produces “M” when struck by itself, and “]” when used with Shift. Control+M emits 0x0D (carriage return), while Control+Shift+M equates to Ctrl+] and thus produces 0x1D accordingly. One keyboard with this functionality is their B70-4753 model.

RS’s 277-117 could charitably be described as 2½ modes: the Shift key produces shifted symbols or control codes depending on which key is pressed. This is instead of having separate Shift and Control keys, although there is a Control key. (The logic may have been designed for a different surplus keyboard which did not have such a key, or it may have simplified the TTL circuitry.)

The exact nature of the different modes is entirely implementation dependent. Micro Switch SW keyboard model 51SW12-1 is a non-ASCII keyboard described in the 1973 catalogue as dual mode: the first 6 bits identify the key location, and the 7th bit indicates Shift. At the same time, the SW brochure advertises it as 6-bit mono mode, presumably on account of the fact that the Shift key is signalled separately and does not influence the scancodes. Either view is correct, depending on whether you consider the scancodes to be 6-bit or 7-bit.

Bit-paired and typewriter-paired layouts

For many encoding techniques, it is considerably easier for the shift key to provide only bit manipulation. That is, the effect of holding shift and pressing a key results in a character whose bit pattern is derived from the bit pattern of the non-manipulated key. For example, self-encoding designs typically only permitted a single output code per key, and TTL-based encoders that used the matrix co-ordinates to form the output code had no means to hold additional codes for any key. As a consequence, the shifted outputs were defined by the effects of consistent bit manipulation on the ASCII codes of the keys. This arrangement is referred to as “bit-paired”, as the uppercase and lowercase assignments are paired according to their ASCII codes, and hails from the Teletype ASR-33 with its electromechanical keyboard. The introduction of techniques such as ROM-based encoding allowed the uppercase symbols to be reverted back to how they were conventionally assigned on typewriters, giving “typewriter-paired” layouts: now the lowercase and uppercase codes could be stored in separate memory locations on the encoder ROM.

The table below shows the two shift assignments to the number row:

Number row key assignments
Typewriter-paired ! @ # $ % ^ & * ( )
Bit-paired ! " # $ % & ' ( )
Unshifted 1 2 3 4 5 6 7 8 9 0

The corresponding ASCII codes are as follows:

ASCII code comparison
Typewriter-paired 010 0001 (33) 100 0000 (64) 010 0011 (35) 010 0100 (36) 010 0101 (37) 101 1110 (94) 010 0110 (38) 010 1010 (42) 010 1000 (40) 010 1001 (41)
Bit-paired 010 0001 (33) 010 0010 (34) 010 0011 (35) 010 0100 (36) 010 0101 (37) 010 0110 (38) 010 0111 (39) 010 1000 (40) 010 1001 (41) 011 0000 (48)
Unshifted 011 0001 (49) 011 0010 (50) 011 0011 (51) 011 0100 (52) 011 0101 (53) 011 0110 (54) 011 0111 (55) 011 1000 (56) 011 1001 (57) 011 0000 (48)
Key 1 2 3 4 5 6 7 8 9 0

In bit-paired layout, shift+0 should be space, although further investigation would be required to see how different implementations coped with it (on the BBC Micro, shift+0 simply outputs 0). Also, the typewriter-paired example above shows the arrangement of a modern US keyboard; examination of old typewriters shows that shift+2 was more commonly the double quotation mark, and of course it was common for the 1 key to be omitted entirely from typewriters to reduce manufacturing costs. The UK keyboard layout retains the old shift+2 assignment, while typewriter-paired US keyboards map shift+2 to @ instead, allowing both single and double quotation marks to share a single key. ROM-based encoding makes such a change easy.

Key status

Typical USB keyboards (using the boot protocol) respond to the computer with the list of keys currently active (up to six normal keys and up to eight modifier keys). The AT protocol used on PCs before it (and still in limited use) sends a message to host each time a key is pressed or released. The host system (e.g. computer operating system) keeps track of which keys are active.

Some keyboards would instead only indicate keystrokes: the host would receive a message when a key was pressed, but not when it was released. ASCII keyboards operate this way. If auto-repeat is desired, this has to be provided by the keyboard itself. A common method for providing auto-repeat was to have a dedicated Repeat key which, when pressed, would retransmit the most-recently-pressed key. This is demonstrated in the RS 277-117 keyboard above; Micro Switch also offered this option.

Transmitting only the keys as they are struck (and not when they are released) was an approach used by Micro Switch with some of their keyboards, as a way to provide N-key rollover. This was an acceptable limitation for the time, but as computer prices plummeted and computers became widely available to home users, being able to detect which keys were held became necessary for any computers wishing to accommodate games with keyboard input.